所支持的Unity版本:2018.1.0 及以上版本使用Obi Rope,您可以在几秒钟内创建绳索,完全控制其形状和行为。绳索可以与环境相互碰撞,并且可以附着在刚体上。新功能:ObiRods和新的定向粒子技术允许您创建逼真的电缆,可沿其长度扭曲并设置以记住其初始形状。与其他绳索解决方案不同,该系统不是基于刚体和接头。这是基于Obi粒子,使其更轻,更详细,无条件稳定。Features:- Procedural smooth mesh generation using splines, complete with tangent space updating and normal map support. No need to manually generate geometry for your ropes.- Change rope length at runtime. - Tearable/cuttable rope. - Closed loops. - Two-way rigid body interaction.- Modular solver: don't waste performance, only use the constraints your rope needs.- Per module adjustable solver iteration count.- Bending constraints.- Per particle pin constraints.- In-editor simulation preview.- Easy-to-use editor particle tools: selection, brush selection, paintbrush, property smoothing...- Simulation state gets serialized -> save your ropes mid-simulation->instantiate them already warm-started.